Heart Failure Coach: A Patient Engagement Game

Heart Failure Coach: A Patient Engagement Game


Heart Failure Coach: A Patient Engagement Game

Simcoach Games is making patient engagement simple, interactive and measurable. See how.


Content

0.089 -> Engaged patient makes the best patient
4.42 -> I as a doctor can prescribe all I want. In the end its up to the patient to really take the
9.41 -> medicines on time
10.82 -> to follow the appropriate life style, to contact us when needed.
13.87 -> We have over 250,000 admissions a year here
18.84 -> and congestive heart failure represents the number one, of all of those.
22.84 -> And it's it's well over
25.91 -> 5,000 admission a year.
27.81 -> Some days you don't feel good. Lots of people to get the heart failure.
31.07 -> I was the same way when I first got it
32.79 -> like eh, I'll take my pills. Pretty self explanatory if you do everything right.
38.22 -> But a lot of time people don't.
40.399 -> I think we've done a good job of telling the patient
43.45 -> about the disease and what is their role in
46.84 -> managing the disease but when you actually go and ask them afterwards have they've done,
52.03 -> we find that there's significant gaps.
55.3 -> I think the Simcoach team has done an incredibly good
59.06 -> job of bridging the gap.
60.839 -> Because of the success we've had
63.14 -> in driving sustainable behavior change with games and other applications,
67.439 -> we wanted to bring our platform to patient engagement.
70.6 -> Games are different from traditional education
73.2 -> because they're participatory.
75.78 -> Games are designed to help us learn.
78.92 -> In the game, players take care of a virtual character name Simon,
83.34 -> and help him reinforce three critical skills related to
87.9 -> heart failure patients staying out of the hospital.
90.74 -> And there's been no better way in my
93.94 -> experience to understand the consequences of an action than to be able
97.56 -> to play a game.
98.59 -> When we first started to pilot the game at UPMC we had some very early
103.86 -> promising results.
105 -> When we saw that patients actually
107 -> did not return to the hospital as often as we had
112 -> seen prior to then using the educational piece
115 -> we actually said there's something to this, we've got to go deeper we've got to
119.33 -> understand it.
120.49 -> The gains in terms of lifestyle changes
123.46 -> in terms of medication adherence and terms of when to call
127.05 -> us in times trouble
130.61 -> seems to be a sustained effect.
132.29 -> We've deployed this at various iterations for about
135.32 -> eight months now and in that time frame we can seem to be sustained.
140.08 -> And consistently, and I can say this without reservation,
143.42 -> 100% of the my patients loved the game.
146.56 -> The bottom line really is that this is adding value
148.64 -> in terms of patient education.
150.82 -> We wanted to work with UPMC
152.76 -> because they're committed to helping their patients play an active role
156.52 -> in their own health.
157.82 -> I think it's pretty cool. I like it.
160.5 -> I think they should make everybody when they come take it.
163.88 -> Well you know at this point in time in healthcare evolution, I believe that
167.81 -> patients being in control of their own health care is probably the only way
171.89 -> we're going to fix it.

Source: https://www.youtube.com/watch?v=m1UIc-0gnyA